Workshops

Cheryl Platz

Giving Voice to your Voice Designs

Cheryl Platz

Full-day workshop

Designing for voice interaction can be an intimidating concept for a generation of designers trained primarily in visual principles and patterns. But there’s a greater need for voice designers than there are folks experienced in voice design. Join us and see how the skills you already have can translate to this evolving design specialty. In this workshop, you’ll learn the basics of voice design and how to apply these skills to begin the design of your own voice app or skill.

TOPICS COVERED

A brief history of voice technology - An overview of key terms and concepts specific to voice design - A walkthrough of the specific design constraints you'll need to apply to your work - A set of guidelines and best practices for successful voice design - Design deliverables for voice interfaces

EXERCISES

  1. Brainstorming: ideas for VUI skills or features
  2. Constraints: Applying VUI design constraints to our brainstorm to identify the strongest candidates
  3. Intent generation: For a specific skill, developing 1-2 intents with slots and sample utterances
  4. Storyboarding: Exploring the context of use for your skill
  5. Sample dialogs: Fleshing out your interactions with scriptwriting
  6. Flow diagrams: Transforming your dialogs into customer flows to bridge the gap to implementation

TAKEAWAYS

Participants will walk away with an understanding of the history of voice design, the technology behind today’s natural language systems, a framework of constraints and guidelines for successful voice designs, and experience with the key deliverables generated during the voice design process.

ATTENDEE REQUIREMENTS

Prior experience as a designer in some capacity is helpful, as we do assume basic familiarity with traditional design process and deliverables.

Tobias Ahlin

Coding for designers: How to prototype delightful animations and interactions

Tobias Ahlin

Full-day workshop

In this workshop we’ll walk through a set of principles to create delightful and meaningful animations for apps and websites, and then spend the day learning how to implement our own animations and interactions in code. Working with Framer or with JavaScript, you’ll work on your own project with coaching from Tobias. There will be a few sample projects of varying difficulty to choose from to match your level of expertise, or you can create your own project from scratch.

Clive K. Lavery

What’s in it for me, Adobe XD?

Clive K. Lavery

Half-day workshop

2018 looks like a showdown year for design and prototyping systems and presumably sometime soon there will be a handful remaining go-to solutions for digital design professionals amidst the vast array of offerings on the market today (last time we stopped counting there were round about 60...)

In this deep dive, we encourage you to take the time and ​Adobe XD​ for a thorough spin, discuss with the extended XD team and learn about its powerful capabilities, that are continuously expanding literally ​every month​, based on the direct input and requests from our users – you!

Clive K. Lavery will provide unique insights into the roadmap and the user centric design process at Adobe and explain how the XD team manages to deliver quality releases across five platforms on a monthly release cadence. Ask any question, and discuss best practices in product design and development with Clive, who is a member of the ​XDI Team​.

OUTLINE

After an introductory discussion including proper expectation management, we’re going to dive into bringing a simple user flow to life. Attendees will create an interactive prototype from scratch, that is shared for feedback and delivered to production. Attendees are to touch every feature of the software and will leave the workshop ready for production work using Adobe XD.

Throughout the workshop, attendees will discuss common (and maybe even completely new) additional ideas and feature requests with the extended XD team and the group, and gain a good understanding on how XD can help solving day to day challenges now and in the future.

TARGET AUDIENCE

  • This workshop is for designers working on all kinds of products that (also) live on a screen, and for people of various related job roles e.g. product owners or developers, that want to prototype and communicate ideas quickly on all levels of fidelity.
  • It is suitable for both beginners and experienced users of XD.
  • Attendees are required to bring their own macOS or Windows 10 computer and an iOS or Android device. Detailed instructions will be sent to attendees in good time before the workshop.