Tobias Ahlin Bjerrome is a designer, developer, and lecturer hailing from Gothenburg, Sweden. He's currently a Principal Design Engineer at GitHub, working from a small co-working space in Stockholm's Old Town. Before joining GitHub, Tobias held the position of Experience Design Director at Mojang, where he spearheaded the interaction design for Minecraft, the most sold video game of all time. Prior to that, Tobias was an early employee at Spotify—his arrival in 2010 made the design team double in size from one to two.
Not everything that counts can be counted, and not everything that can be counted counts. How do you stand up for inclusive design and core design values that aren’t necessarily quantifiable in organizations where the only thing that counts is what can be measured? In this talk, Tobias walks through his own personal journey of wrestling with the pros and cons of data-driven organizations, and how ...